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| Xinthai |
| Rank 5 |
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| 467 Posts |
| registered: 24.11.2009 |
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Left 4 Dead 2
Fixed all bot teams not leaving the starting area if sb_all_bot_team 1 was set
Fixed a case where survivor bots would fail to rescue a friend from charger attacks
Updated Thai translations
Fixed an issue where servers wouldn't relist after the master server was bounced
Fixed Charger jumping exploit
Fixed Spitter bug where spit could emit from a location several inches from the head, causing the spit to unexpectedly strike nearby objects and fall.
They're trying.
http://steamcommunity....roups/buttfucklegionaires |
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| Dusty |
| Rank 4 |
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| 151 Posts |
| registered: 16.12.2009 |
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Some decent fixes.
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| Ning Ning |
| Rank 5 |
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| 353 Posts |
| registered: 05.01.2010 |
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Spitter one makes me happy.
revliS wrote:
Ning, do you know you're incredibly needy? |
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| ThatMark |
| Rank 4 |
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| 206 Posts |
| registered: 29.11.2009 |
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Ning Ning wrote:
Spitter one makes me happy.
^
What was charger jump exploit?
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| Xinthai |
| Rank 5 |
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| 467 Posts |
| registered: 24.11.2009 |
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http://steamcommunity....roups/buttfucklegionaires |
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| Rank 6 |
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| 634 Posts |
| registered: 31.12.1969 |
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the same time as you can mouse 2 to get the extra hit, you can also bunnyhop. like off buildings and stuff. pretty harsh stuff.
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| aetch |
| Rank 2 |
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| 100 Posts |
| registered: 29.11.2009 |
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ThatMark wrote:
[quote=Ning Ning]Spitter one makes me happy.
^
What was charger jump exploit?
you could jump with the charger just as it was about to stop moving, and be able to carry the survivor at the movement speed. parish 1, you could charge a single survivor and jump the railing to kill them
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| ThatMark |
| Rank 4 |
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| 206 Posts |
| registered: 29.11.2009 |
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Xinthai wrote:
http://www.youtube.com/watch?v=64ZV8U35SFE
LOL that is epic
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| Xinthai |
| Rank 5 |
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| 467 Posts |
| registered: 24.11.2009 |
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3 posts at the same time. Nice work team.
http://steamcommunity....roups/buttfucklegionaires |
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| Rosy |
| Rank 5 |
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| 256 Posts |
| registered: 20.11.2009 |
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WOW lame. Didn't even know people knew about that death charge. Even more lame that it's fixed now. It was fucking epic doing that charge on Swamp Fever 1 since most teams expected it to happen near the event trigger.
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| Ning Ning |
| Rank 5 |
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| 353 Posts |
| registered: 05.01.2010 |
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I honestly only knew about the extra swing. Before that video I have never seen a charger do that! o.O
revliS wrote:
Ning, do you know you're incredibly needy? |
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| Hobo Joe |
| Rank 5 |
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| 419 Posts |
| registered: 29.11.2009 |
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Does that also fix the extra punch?
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| Xinthai |
| Rank 5 |
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| 467 Posts |
| registered: 24.11.2009 |
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I've known about it for awhile, just never chose to do it since I considered it a really cheap exploit. Was fair game in pubs though =P
http://steamcommunity....roups/buttfucklegionaires |
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| bluEy- |
| Rank 1 |
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| 44 Posts |
| registered: 31.01.2010 |
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Have you ever seen a couple ppl get charged where they drop the cola on DC and one ends up on the roof above the door? I ended up charging someone up there the other day and they were hangin off the ledge and they could be picked up but the second they tried to get down would just get incapped and be holding on again. I'd never seen it happen before then.
http://steamcommunity.com/id/blueyy |
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| ThatMark |
| Rank 4 |
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| 206 Posts |
| registered: 29.11.2009 |
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Hobo Joe wrote:
Does that also fix the extra punch?
No people on steam forums haven't complained about that yet.
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Xinthai wrote:
I've known about it for awhile, just never chose to do it since I considered it a really cheap exploit. Was fair game in pubs though =P
Unless otherwise stated it's fair. It gets to complicated if you have to worry if things are ok or not.
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Thanks 4 sharing that c00l story bluey
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| Xinthai |
| Rank 5 |
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| 467 Posts |
| registered: 24.11.2009 |
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Just because something is legal doesn't mean I'll do it. It's personal preference.
http://steamcommunity....roups/buttfucklegionaires |
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| Church |
| Rank 4 |
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| 210 Posts |
| registered: 23.11.2009 |
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hate value for that fix....ever since rosey jumped my ass off the dock on swamp fever, we started to use it and now they fixed it...why not something i dunno like the spec glitch.
Q_Q here is a fucking band-aid |
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| Cexi |
| Rank 1 |
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| 30 Posts |
| registered: 23.11.2009 |
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Hobo Joe wrote:
Does that also fix the extra punch?
Yes.
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Extra punched is fixed.
By fixing the broken part of the mechanic that led to the jump it also stopped extra hits.
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| v |
| Rank 6 |
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| 1724 Posts |
| registered: 02.12.2009 |
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Well, I'm glad spec glitch was fixed.
Biggest impacts on L4Dnao in order:
Gameover, ForySe7en, KiLLaToY, Capslock, , Xinthai, Rephlex, Carter, ... everybody else ...... Geometric. |
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| ProdigySim |
| Rank 5 |
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| 315 Posts |
| registered: 06.02.2010 |
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I feel like I can take credit for valve fixing that. haha.
Also, killing off the extra melee == big charger nerf. I miss it already. My charges feel so empty without it.
Really, it just forces people to make better charges.
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| Ning Ning |
| Rank 5 |
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| 353 Posts |
| registered: 05.01.2010 |
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Pharaun Mizzrym wrote:
Extra punched is fixed.
By fixing the broken part of the mechanic that led to the jump it also stopped extra hits.
I miss mah extra punch D:
revliS wrote:
Ning, do you know you're incredibly needy? |
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CapsLock wrote:
Well, I'm glad spec glitch was fixed.
inorite. Durrrrr
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